"Don't let the name fool you: The Unnamed Angband has no shortage of distinct flavour that sets it apart from any other variant. You adventure in Tolkien's world, through towns and wilderness and multiple dungeons, journeying from Bree towards greater and greater danger.

This variant roughly doubles the monster list, expands the class-based system of Angband with numerous possible specialties that let you fashion a unique character, offers a positively absurd variety of terrain (cages that trap you, floor chests that can store objects, burnable woods, chasms, bloodstains), and includes a bunch of major interface improvements, including better presentation of graphics and an experimental isometric view." - From angband.oook.cz.
Welcome to Unangband, my variant of Angband. Angband has a long history of development: I recommend you check out the excellent resources at angband.oook.cz and the wikipedia entry on Angband if you are interested in the history and current state of the play for this game.

I highly recommend you download the latest version from the side bar and start playing. Don't forget to upload your character dumps to the Angband Ladder at angband.oook.cz and get bragging...

If you are interested in the development side of Angband, check out the links under the resources section to the right, including my development blog, which is updated regularly.

Monday, 24 August 2015

Unangband 0.6.4c released

It looks like I'm just going to have to bite the bullet and acknowledge I'm unable to compile Unangband for OS/X. If anyone is running an old enough version of OS/X to include the Quickdraw library headers, I'd love to host a compiled version of this release.

### Bug Fixes ###

- Allow monsters to use their ranged attacks (Fix thanks to Alexis Scheuer).

- Fix monster toughness descriptions (Fix thanks to Alexis Scheuer).

- Prevent Witchblooms spell description crashing the game.

- Allow Saruman to appear in ruined Hobbiton (Fix thanks to gold dragon).

- Prevent friendly uniques from being invulnerable to enemy attacks (Reported by Ashkir).

 You can download the source and compiled Windows binary.

Thursday, 10 July 2014


It looks like the biggest impediment for a quick release of UnAngband 0.6.3c is
a) I dropped my old (7+ years) Macbook yesterday while booting it for the first time in about 4 months. This killed the hard drive (*) modulo attempting a recovery later.
b) There are no QuickDraw headers in OS/X Mavericks.

Anyone have suggestions for (b).

(*) It turns out that I was not backing up a pen & paper RPG design I'd been working on on this laptop. I also have a mild feeling of unease that I may not have committed some UnAngband code, but nothing that worrying.

Monday, 7 July 2014

A brief hiatus

Unangband has been on hold a bit longer than I initially intended. In the interim, Berlios, the host and source code repository has died, although Source Forge has 'helpfully' picked up the SVN repository and file distribution.

I say 'helpfully' with caveats due to the deceptive advertising on the Source Forge download page, which is why the links to the right point have been updated to Github (for source code access) and Dropbox (for file distribution) and only the other files links to older versions references the Source Forge site.

I've also received an email with a fix to the long standing 'monsters don't perform range attacks' which plagued the last ever release of Unangband, from a helpful contributor (Alexis Sheuer). I got this email in February, however, which should be an indicator of how far I've successfully got towards integrating the small patch required to fix this.

Nevertheless, I'm in the process of slowly building up a build environment again and may have opportunity to release a fixed version of the Unangband 0.6.4 branch, and perhaps even an Unangband 0.7.0-very-alpha in the not to distant future.

Saturday, 8 October 2011

Unangband 0.6.4b Linux version now available

You can download this from the link on the right (Thanks to Mike). There's also a PKGBUILD for Archlinux (Thanks to SaThaRiel).

Monday, 19 September 2011

Unangband 0.6.4b released

This is a back port of a number of features from the SVN version which probably deserve some air time prior to me releasing a broken 0.6.5.  You can download the source code from http://prdownload.berlios.de/unangband/unangband-064b-src.zip, a precompiled Windows build from http://prdownload.berlios.de/unangband/unangband-064b-win.zip and a precompiled OS/X (Intel) build from http://prdownload.berlios.de/unangband/Unangband-0.6.4b-osx.dmg.

Changes as follows:

- Every spell book you study now uses up an inventory slot.

- Magic bags use two inventory slots.

- A number of new magic bags to spread out e.g. potions, among more bags.

- Mushrooms with mixed abilities.

- Monsters can now be dazed, hallucinate, suffer amnesia and be terrified (as opposed to merely afraid).

- Sorcerers get illusion spells which damage monsters which are hallucinating or sleeping.

- Priest monsters (and allies) now cast useful magics on their companions.

- Familiars now get more abilities including intentional support of draining life healing the player.

Sunday, 22 August 2010

Unangband 0.6.4a released

You can download the source code from http://prdownload.berlios.de/unangband/unangband-064a-src.zip and a precompiled Windows build from http://prdownload.berlios.de/unangband/unangband-064a-win.zip.

Changes in this release:

- Fix crash on Windows when levelling up (Reported by michielgk).

- Prevent friendly uniques from being invulnerable to enemy attacks (Reported by Ashkir).

Saturday, 24 July 2010

Unangband 0.6.4 windows debug build

I've released a debug build of the Windows version for those people experiencing the crash on level up bug which I've not been able to duplicate.

You can download this debug build from here and update the bug details here if you experience the crash with this build.

This also includes a fix for the invulnerable familiar bug discussed here.