"Don't let the name fool you: The Unnamed Angband has no shortage of distinct flavour that sets it apart from any other variant. You adventure in Tolkien's world, through towns and wilderness and multiple dungeons, journeying from Bree towards greater and greater danger.

This variant roughly doubles the monster list, expands the class-based system of Angband with numerous possible specialties that let you fashion a unique character, offers a positively absurd variety of terrain (cages that trap you, floor chests that can store objects, burnable woods, chasms, bloodstains), and includes a bunch of major interface improvements, including better presentation of graphics and an experimental isometric view." - From angband.oook.cz.
Welcome to the old Unangband page, a variant of Angband which I developed for over ten years.

The official Unangband home page is now at at https://dgolddragon28.github.io/Unangband/ which contains links to the latest releases and source code.

I would also like to thank the new Unangband maintainer DGoldDragon28 for taking over this variant. DGoldDragon28 had been developing a variant based on Unangband, and now has my blessing to continue with the main Unangband releases as well.

Thursday, 10 July 2014


It looks like the biggest impediment for a quick release of UnAngband 0.6.3c is
a) I dropped my old (7+ years) Macbook yesterday while booting it for the first time in about 4 months. This killed the hard drive (*) modulo attempting a recovery later.
b) There are no QuickDraw headers in OS/X Mavericks.

Anyone have suggestions for (b).

(*) It turns out that I was not backing up a pen & paper RPG design I'd been working on on this laptop. I also have a mild feeling of unease that I may not have committed some UnAngband code, but nothing that worrying.

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