"Don't let the name fool you: The Unnamed Angband has no shortage of distinct flavour that sets it apart from any other variant. You adventure in Tolkien's world, through towns and wilderness and multiple dungeons, journeying from Bree towards greater and greater danger.

This variant roughly doubles the monster list, expands the class-based system of Angband with numerous possible specialties that let you fashion a unique character, offers a positively absurd variety of terrain (cages that trap you, floor chests that can store objects, burnable woods, chasms, bloodstains), and includes a bunch of major interface improvements, including better presentation of graphics and an experimental isometric view." - From angband.oook.cz.
Welcome to the old Unangband page, a variant of Angband which I developed for over ten years.

The official Unangband home page is now at at https://dgolddragon28.github.io/Unangband/ which contains links to the latest releases and source code.

I would also like to thank the new Unangband maintainer DGoldDragon28 for taking over this variant. DGoldDragon28 had been developing a variant based on Unangband, and now has my blessing to continue with the main Unangband releases as well.

Monday, 7 July 2014

A brief hiatus

Unangband has been on hold a bit longer than I initially intended. In the interim, Berlios, the host and source code repository has died, although Source Forge has 'helpfully' picked up the SVN repository and file distribution.

I say 'helpfully' with caveats due to the deceptive advertising on the Source Forge download page, which is why the links to the right point have been updated to Github (for source code access) and Dropbox (for file distribution) and only the other files links to older versions references the Source Forge site.

I've also received an email with a fix to the long standing 'monsters don't perform range attacks' which plagued the last ever release of Unangband, from a helpful contributor (Alexis Sheuer). I got this email in February, however, which should be an indicator of how far I've successfully got towards integrating the small patch required to fix this.

Nevertheless, I'm in the process of slowly building up a build environment again and may have opportunity to release a fixed version of the Unangband 0.6.4 branch, and perhaps even an Unangband 0.7.0-very-alpha in the not to distant future.

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