As per usual, I'll be releasing a wip7a in a couple of days. This will be to fix a save file corruption bug - I had put in a work around to allow you to continue playing, however I now have a fix committed to SVN, which can also recover the 'corrupted' save file (which was never in reality corrupted - the load file logic had a subtle bug).
I'll wait a couple of days to see if any other critical bugs are 'shake out' of the play testing going on at the moment.
In addition, I've just committed some more spoiler generation code. This generates the spell table spoilers which I have uploaded here if you wish to peruse them.
[Edit] I'm ready to go with wip7a, as soon as the Berlios ftp server starts responding...
Welcome
"Don't let the name fool you: The Unnamed Angband has no shortage of distinct flavour that sets it apart from any other variant. You adventure in Tolkien's world, through towns and wilderness and multiple dungeons, journeying from Bree towards greater and greater danger.Welcome to the old Unangband page, a variant of Angband which I developed for over ten years.
This variant roughly doubles the monster list, expands the class-based system of Angband with numerous possible specialties that let you fashion a unique character, offers a positively absurd variety of terrain (cages that trap you, floor chests that can store objects, burnable woods, chasms, bloodstains), and includes a bunch of major interface improvements, including better presentation of graphics and an experimental isometric view." - From angband.oook.cz.
The official Unangband home page is now at at https://dgolddragon28.github.io/Unangband/ which contains links to the latest releases and source code.
I would also like to thank the new Unangband maintainer DGoldDragon28 for taking over this variant. DGoldDragon28 had been developing a variant based on Unangband, and now has my blessing to continue with the main Unangband releases as well.
Thursday, 25 October 2007
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