This release was prompted by Mikolaj Konarski reminding me we should probably do a beta release at some point, and pointing out that I hadn't added any broken features or crazy ideas in a little while. Mikolaj also reported the majority of bugs in this release, as well as fixing most of them.
The source code is available at http://prdownload.berlios.de/unangband/unangband-062-beta-src.zip
[Edit] A precompiled Windows binary is available at http://prdownload.berlios.de/unangband/unangband-062-beta-win.zip
A precompiled OS/X binary is available at http://prdownload.berlios.de/unangband/Unangband-0.6.2-beta-osx.dmg
[Edit] A precompiled Linux binary is available at http://prdownload.berlios.de/unangband/unangband_linux_062-beta.tar.gz
Changes follow:
### Game Play ###
* Made most deep dungeons shallower now that you cannot WOR to bottom; cannot make Angband shallower, I guess, or no-campaign mode will break
* You can never be permanently stat drained now.
* Made the number of quest rewards slightly random
- You can also no longer try to cast with insufficient mana if you are at 3 CON.
- You can now inscribe anything edible with =<> max_hp/2 player cannot be instakilled by traps
* The new rods where as heavy as staffs; fixed
* another pseudo-id hack, so that broken items do not get {magical} when worn
* Fixed inability to fill empty flasks (bottles were OK)
* Changed the maximal attained depth per dungeon field to be absolute rather than counted from the surface; lots of code is simplified now
* Saving replacement guardians now, to avoid false dungeon knowledge about recycled guardians
* Fixed WOR that didn't take into account different depths in different dungeons
* Fixed description of *Enchant** items
- Fix for Bug #12794 Wrongly guessed Resist Confusion.
* Changed depth display with ^T and in dump to absolute, as everywhere
* Fixed some warnings by mingw; one of them was a bug making GIANT monsters hard to melee only rarely
* Probably fixed the bad interaction between easy_corpses and easy_floor
* Added auto-correction of too low saved player dungeon depth
* Fixed #12742 (shopekeepers sense curses on all sensed items)
Hmm, the changes list looks quite compressed here...
ReplyDeleteThe sources compile OK on my Debian/Linux. I can put together a primitive Linux binary archive, as with wip7e (71 downloads!), if you like.
ReplyDeleteSounds great. I'm not sure what happened to the change list - I had problems getting it into Blogger for some reason. Will try an update.
ReplyDeleteJust wondering if you have plans for a Win release shortly as well?
ReplyDeletePurdy please. I do not have a compiler installed ATM so I can not get the source compiled on my own yet. :(
O.
Linux binary bundle uploaded. Now only the Windows port remains, but I see you've already prepared the archive...
ReplyDeleteGreat, all ports seem in sync. Now, what about this page below? It seems to be stuck at wip7c...
ReplyDeletehttp://angband.oook.cz/variants.php?variant=unangband
And updated this post with Windows and Linux binary details.
ReplyDeleteYou need rights to update it. I only have the logon details on my Mac - which is at home and I'm on the road until Saturday. Also drunk and starting work at 7 am every day...
ReplyDeleteUsually I update there, plus drop an email to the forums, rgra, rgr-announce, Rogue Basin + Fresh Meat...
What does inscribing food with =<> do? Autoeat when hungry?
ReplyDeleteNope, the changes list is garbled. This particular sentence should read:
ReplyDelete- You can now inscribe anything edible with =< to eat one of them when you travel.
Normal food will automatically be eaten, but you can inscribe it with !< to not do so.