Welcome

"Don't let the name fool you: The Unnamed Angband has no shortage of distinct flavour that sets it apart from any other variant. You adventure in Tolkien's world, through towns and wilderness and multiple dungeons, journeying from Bree towards greater and greater danger.

This variant roughly doubles the monster list, expands the class-based system of Angband with numerous possible specialties that let you fashion a unique character, offers a positively absurd variety of terrain (cages that trap you, floor chests that can store objects, burnable woods, chasms, bloodstains), and includes a bunch of major interface improvements, including better presentation of graphics and an experimental isometric view." - From angband.oook.cz.
Welcome to the old Unangband page, a variant of Angband which I developed for over ten years.

The official Unangband home page is now at at https://dgolddragon28.github.io/Unangband/ which contains links to the latest releases and source code.

I would also like to thank the new Unangband maintainer DGoldDragon28 for taking over this variant. DGoldDragon28 had been developing a variant based on Unangband, and now has my blessing to continue with the main Unangband releases as well.

Sunday, 25 November 2007

Reviewers wanted

While I'm working on other things, I thought I'd ask if anyone was interested in reviewing Unangband. A few of you have spoken positively about the variant, but I 'd like an overview if possible for someone coming to either here or the Unangband home page to get a 'feel' for how the game plays out, without necessarily having to download it themselves. It doesn't have to be all positive - feel free to point out any problems, flaws, quirks or just plain trash the whole game if you feel like it.

Either write the review on your own website, and put a link in the comments section below, or send me a copy of the review and give me permission to host it on your behalf. I'll accept most document formats, but I'll be changing the format to html if at all possible (e.g. if you send me a word document or PDF). My email address is on the splash screen when you start the game.

Monday, 19 November 2007

Unangband 0.6.2-wip7c has been released

This release fixes some significant game-play logic bugs for the competition, as well as an overhaul of the wilderness map. I particular want to thank Mikolaj Konarski again for his beautiful ASCII art map, adapted from FAAngband's wilderness map designed by Nick McConnell. Mikolaj also reported the majority of bugs in this release, as well as fixing about half of them.

The source code is available at http://prdownload.berlios.de/unangband/unangband-062-wip7c-src.zip

[Edit] A precompiled Windows executable is available at http://prdownload.berlios.de/unangband/unangband-062-wip7c-win.zip

A precompiled OS/X binary is available at http://prdownload.berlios.de/unangband/unangband-0.6.2-wip7c-osx.dmg


### Gameplay ###

- Scale dragon armour breath based on player current hit points.

- Overhaul dungeon connections and progression, and included a map of northern Middle Earth to add in early
game progress, accessible via the help menu (Thanks to Mikolaj Konarski for putting a huge amount
of work into this).

- Add guardian for early Isengard.

- Added an Ent Moot.

- Made a low-level Caradhras location (the Redhorn) that provides access to Mirkwood once the surface guardian is defeated.

- Made the siege of Hornburg inescapable.

- Add a few monsters from ToME - some with modifications.

- Made potions of stats even more common.

- Made bard class slightly more powerful.

- Allow Chill to be used on any enemy in line of sight.

- Your allies will not breath or cast ball spells if it will hit you.

- Allies drop the objects they are carrying when they leave your service.


### User Interface ###

- Stop using alternate wall graphics as this causes problems on Windows XP.

- Fix for problems with windows XP glyphs not displayed experienced by some people. Choose a font ending with an 'x' to resolve this (A better fix will be included in 0.6.3).

- Don't require second menu selection when buying a service in order to use the power.


### Bug fixes ###

- Fixes fo Bug #12467 Various problems with Druid spells.

- Fix for Bug #12339 Exhaustion cured by running.

- Fix for bug Bug #10492 Cloak of the Bat with preposterous to-hit.

- Fix bug with stairs getting generated under player after word of recall etc.

- Fix bug where some monsters with a single friend would be determined as being massively deeper than they should have been.

- Fix up 'Snuff life' description.

- Freeze and Flame Strike were not intended to have a radius.

- Fix bugs with petrify that allowed monsters to move while affected.

- Fixed #12222 (Sense Magic removes inscription).

- Fix for Bug #12390 "You failed to arm" but the trap works.

- Lit fireplaces don't empty when searched.

- Ensure player only searches lit grids.

- Fix for Bug #12452 All vaults of Erebor contain the same things.

- Fixed #12400 --- Black Rider at Bree does not appear in Bree

- Fix for Bug #12396 Druid specialized in druidry can learn Chill.

- Throwing is now always obvious in shops, just like it was everywhere else.

- Fix problems with acid bolt II etc. causing remaining bolts to hit the player if target is killed.

- Fix for Bug #12334 Can't kill Farmer Maggot with wand of Acid Bolts II.


### Build / Platform ###

- Add missing .xib file to source build.

- Fix various compiler warnings.

Sunday, 4 November 2007

Unangband 0.6.2-wip7b has been released

This is a release to fix a couple of shop stocking bugs that would otherwise make the competition character unplayable. It also fixes a major UI bug on Windows.

The source code is available at http://prdownload.berlios.de/unangband/unangband-062-wip7b-src.zip

A precompiled OS/X binary is available at http://prdownload.berlios.de/unangband/unangband-0.6.2-wip7b-osx.dmg

[Edit] A precompiled Windows binary is available at http://prdownload.berlios.de/unangband/unangband-062-wip7b-win.zip. Thanks to Nick McConnell for this.

Please report any bugs to http://developer.berlios.de/bugs/?group_id=331


### Game Play ###

- Every dungeon guardian creates a stairwell at death.

- Allow torches to be taken from walls.

- Tweaked trick throws, etc. a little bit (Mikolaj Konarski)

- If you have a torch or weapon with a known fire brand wielded, you can use this to light the terrain directly under you, using the | command.

- Added 'dungeon chicken'.

- Tweaked Bree so that it's doable in one go without WOR, made Bill Fenry and a pair of similar uniques bit weaker (Mikolaj Konarski)

- Give druids another spell at 3rd level. They didn't have enough of a choice otherwise.


### User Interface ###

- Tips about spikes, cooking, body parts and magical bags added.

- Added help files for when looking/targetting.

- Always dump character file at death.

- Update tips text to indicate importance of visiting the home in each town to
ensure restocking of shops occurs.


### Bug Fixes ###

- Fix problems with use_trackmouse causing messages to be lost.

- Fixes to make sure doors have to be opened, not walked around.

- Fix for Bug #8712 chaos is overly deadly for earlier levels.

- Fix several secret door types that were also dropping objects when searched.

- Corrected all problems with rings and amulets under 'C' and in combat. (Mikolaj Konarski)

- Remove corrupted OS/X pngs.

- Corrected style descriptions, fleshed out rings and amulets. (Mikolaj Konarski)

- Corrected characters from old messages appearing beneath "You feel stronger. Etc." messages (Mikolaj Konarski)

- Fixed 012322 Dungeon visited flags not reset at birth. (Mikolaj Konarski)

- Fix bug where stairs would be generated under the player in the wildernes.

- Ensure travel warning appears before travelling.

- Fix bug with shops not restocking after starting the game and not visiting Bag End.

- Description of the darkened Isengard was too long for travel UI (Mikolaj Konarski).

- Ensure that player knows what killed him if the object is unidentified.

- Forgot to include which dungeons were visited in save file, resulting in tips
being displayed too often.

- Hacky fix for player school books not restocking after reloading game.

- Show which regions visited in character dump.

- Fix fountains with objects in them disappearing once searched.

- Fix a couple of instances where reflexive pronoun was used incorrectly.

- We built a tunnel off to nowhere if we had difficulty placing the player but
didn't bother trying to put the player at the end of it. Fixed.

- Fix my favourite recurring bug: allied monsters can move even with NEVER_MOVE flag.

- Allies attempt to minimise player disturbance while resting.

- Fix missing UNDEAD flags and allow icky things to be animated... for a short space
of time.

- Remove some diagnostic code.


### Build / Platform ###

- Replace ralloc with mem_alloc in main-win.c (Thanks to Nick McConnell for the fix).